The MotionSavvy team from Rochester Institute of Technology / National Technical Institute for the Deaf have developed a product that facilitates communication between spoken and sign language speakers. The device, called UNI, is a two-way communication tool for the deaf and hearing.
MOCAHeart is a two-fingered handheld heart monitor that connects to a smartphone. It features the ability to monitor heart-rate/rhythm, changes in blood flow, and blood oxygen levels. With this device and app the company says a person could feel more secure in deciding if they need to seek medical help. Read here for more info…. http://mocacare.com/index.html
Prostheses have emerged as one of the areas where innovation has shown the greatest short-term potential. This article is about a prosthetic arm created by Chalmers University in Sweden. This prosthetic is unique because it truly integrates with the human mind.
From Company Website: “Mind-controlled prosthetic arms that work in daily life are now a reality.
For the first time, robotic prostheses controlled via implanted neuromuscular interfaces have become a clinical reality. A novel osseointegrated (bone-anchored) implant system gives patients new opportunities in their daily life and professional activities.”
One of the big trends we are seeing in healthcare technology is in the area of wearable devices. Here is a unique device from Sensogram Technologies. One of the big challenges, which we will address in future articles, is how this data can/will be used by healthcare providers. For now, let’s just look at this cool new device.
Info from the company website:
“SensoTRACK is an innovative device unlike any other. It’s sleek, ergonomic design fits snugly, yet comfortably, on your ear, where it senses, tracks and manages a range of biometric and activity parameters. SensoTRACK measures heart rate, blood pressure, oxygen saturation and respiration rate. It counts steps, calories burned, senses your speed, activity level, geolocation, altitude, body posture, and pace, while tracking parameters you enter, such as weight, body mass index (BMI), blood sugar and emotional state. It also takes into account your specific activity – walking, running, cycling, etc. – and models its measurements for that form of activity to more accurately gauge performance.”
Check out website at: http://www.sensotrack.com/
How important is Virtual Reality? Well, Facebook purchased the Virtual Reality gaming hardware company Oculus VR for $2 Billion. While many people already see the gaming applications for a virtual reality technology like Oculus Rift, Healthcare IT News has found that there are others that see the potential healthcare gains this technology could bring. According to a Healthcare IT News Article, people are already putting this technology to work. Programs like those developed by psychologist Fernando Tarnogol, the Anxiety Management Virtual Reality Platform, can be used to treat conditions like Acrophobia or even potentially Post Traumatic Stress Disorder. Read more at Healthcare IT News: http://www.healthcareitnews.com/news/what-can-oculus-rift-do-healthcare
“Mobile game meets wearable. ” Razer Nabu, the exercise smartband/fitnessband manufacturer has teamed with internet service provider Tencent, to create a gamified fitness application that provides game-like rewards. Capitalizing on the idea that people who play games love to earn achievements, this partnership is touted as the first of its kind. The applications in healthcare, and especially in pediatrics, are obvious. Imagine rewarding a diabetes patient for taking their meds, having a good blood sugar reading, eating right, and/or exercising. Read more at World First Gamification Integration of Mobile Gaming and Wearable Technology.
Late last year Gartner published its top 10 strategic technology trends for 2015. The number one item on their list was Computing Everywhere. In our continuing “What’s that mean” series, let’s quickly define this for you. As you can see from the graphic, this new paradigm has expanded the use of computing technologies to include not only the traditional desktop, portable, and laptop computers, but now also includes wearable devices (e.g. Fitbit activity monitor, etc.) and consumer goods as well (e.g. Cars, washing machines, etc.) This is a boon for consumers and users. Convenience and accessibility will continue to increase, as will information and data availability. What this means for information technology groups is that they will now have to be able to handle enormously large amounts of continuous data coming in from an almost endless variety of mostly unsecured sources. Get ready Security and Business Intel groups, here it comes….