One of the big trends we are seeing in healthcare technology is in the area of wearable devices. Here is a unique device from Sensogram Technologies. One of the big challenges, which we will address in future articles, is how this data can/will be used by healthcare providers. For now, let’s just look at this cool new device.
Info from the company website:
“SensoTRACK is an innovative device unlike any other. It’s sleek, ergonomic design fits snugly, yet comfortably, on your ear, where it senses, tracks and manages a range of biometric and activity parameters. SensoTRACK measures heart rate, blood pressure, oxygen saturation and respiration rate. It counts steps, calories burned, senses your speed, activity level, geolocation, altitude, body posture, and pace, while tracking parameters you enter, such as weight, body mass index (BMI), blood sugar and emotional state. It also takes into account your specific activity – walking, running, cycling, etc. – and models its measurements for that form of activity to more accurately gauge performance.”
Check out website at: http://www.sensotrack.com/
How important is Virtual Reality? Well, Facebook purchased the Virtual Reality gaming hardware company Oculus VR for $2 Billion. While many people already see the gaming applications for a virtual reality technology like Oculus Rift, Healthcare IT News has found that there are others that see the potential healthcare gains this technology could bring. According to a Healthcare IT News Article, people are already putting this technology to work. Programs like those developed by psychologist Fernando Tarnogol, the Anxiety Management Virtual Reality Platform, can be used to treat conditions like Acrophobia or even potentially Post Traumatic Stress Disorder. Read more at Healthcare IT News: http://www.healthcareitnews.com/news/what-can-oculus-rift-do-healthcare
“Mobile game meets wearable. ” Razer Nabu, the exercise smartband/fitnessband manufacturer has teamed with internet service provider Tencent, to create a gamified fitness application that provides game-like rewards. Capitalizing on the idea that people who play games love to earn achievements, this partnership is touted as the first of its kind. The applications in healthcare, and especially in pediatrics, are obvious. Imagine rewarding a diabetes patient for taking their meds, having a good blood sugar reading, eating right, and/or exercising. Read more at World First Gamification Integration of Mobile Gaming and Wearable Technology.
Late last year Gartner published its top 10 strategic technology trends for 2015. The number one item on their list was Computing Everywhere. In our continuing “What’s that mean” series, let’s quickly define this for you. As you can see from the graphic, this new paradigm has expanded the use of computing technologies to include not only the traditional desktop, portable, and laptop computers, but now also includes wearable devices (e.g. Fitbit activity monitor, etc.) and consumer goods as well (e.g. Cars, washing machines, etc.) This is a boon for consumers and users. Convenience and accessibility will continue to increase, as will information and data availability. What this means for information technology groups is that they will now have to be able to handle enormously large amounts of continuous data coming in from an almost endless variety of mostly unsecured sources. Get ready Security and Business Intel groups, here it comes….
First Opinion is a mobile app that connects patients to practicing physicians via text. The patients can use the application to send questions and/or photos of symptoms to a physician and get a response in nine minutes or less. The patients are matched with a doctor and a small team (for after hours), so they get the same doctor every time. Additionally, the company says the doctor will frequently check-in with the patient. For more info, check out their web site here: First Opinion
One of the great trends we are seeing in healthcare innovation is taking a product or service that is being developed by a for-profit company and seeing it tailored to a healthcare use. Large firms like DHL, Google, and Amazon, have discussed plans to launch delivery drones. Well, a student at Delft University in Holland has come up with a potential life-saving application of these drones. This Medical Emergency Drone would deliver health saving equipment, instructions, and a live communications link from the scene to medical professions well before an ambulance arrives. It is believed that this technology could increase the survival rate of cardiac arrest from 8 to 80 percent. Read more about this at http://www.gizmag.com/ambulance-drone-response-time-cardiac-arrests/34504/ .
When Siri, the Personal Digital Assistant voice of iPhone first came out, it was the beginning of realistic voice interaction with our smartphones. Since then, we have seen Google follow with Google Now, and Microsoft with Cortana. While these are cool ways to interact with your phone, they are primarily passive.
The folks at Jibo, have taken this idea to the next level. With a device they define as the “first family robot”, they have created a proactive interactive experience. It doesn’t have to be woken up (e.g. “OK Google”, etc.) to interact and it doesn’t need to work in a question-then-answer mode. Their robot can “see, hear, speak, learn, help, and relate.” Although few have investigated the potential healthcare applications for such a device, it is obvious that there are many possibilities for this type of innovation. This is certainly a technology/idea that is worth keeping an eye on. Move over HAL2000.